Wot matchmaking patent

wot matchmaking patent

Does wargaming have a patent for the matchmaker used in WOT?

Someone else on the WoWs subreddit posted a link to Wargamings patent for the matchmaker used in WoT. google.com/patents/US8425330 I find this interesting especially since it has lines like: According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level.

What are the most common matchmaking templates for tanks?

A 5/10 template is also common. Finally games where all tanks are of the same tier can occur, however the matchmaker will try to make a game of one of the other template types first. Some variance can occur in the 5/10 and 3/5/7 templates.

How does the matchmaking system work for tanks?

Additionally, the matchmaker attempts to match tanks in the same subclass and tier (such as Superheavies e.g. Maus, E 100, Type 5 Heavy etc. or Autoloading Mediums e.g. Bat.-Châtillon 25 t) against one another. Platoons can only be made up of tanks of the same tier.

How does smart matchmaking work in a massive multiplayer online game?

Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels.

Is wargaming rigged matchmaking?

When you hear or see the term rigged matchmaking when playing Wargaming titles this is the most believable theory of how Wargaming is manipulating their players to commit to using premium services.

How does the matchmaking system work for tanks?

Additionally, the matchmaker attempts to match tanks in the same subclass and tier (such as Superheavies e.g. Maus, E 100, Type 5 Heavy etc. or Autoloading Mediums e.g. Bat.-Châtillon 25 t) against one another. Platoons can only be made up of tanks of the same tier.

How does the matchmaking system work for random battles?

The matchmaker permits only same-tier Platoons into Random Battles. The difference in the number of Platoon players between the two teams should be three at the most. Vehicle types. The difference in the number of artillery, light tanks and tank destroyers within each part of the list should be just one vehicle at the most.

What are the most common matchmaking templates for tanks?

A 5/10 template is also common. Finally games where all tanks are of the same tier can occur, however the matchmaker will try to make a game of one of the other template types first. Some variance can occur in the 5/10 and 3/5/7 templates.

How do you build your matchmaking logic?

When you are building your matchmaking logic, there are three key variables to take into consideration. Aim to make it work for two out of three at least: Best skill match - From all the players considered for a game session, how close each of them are in terms of expertise with the game?

Why is it important to match players against other players?

Thus, it is important to match players against other players using characters and/or vehicles of comparable quality, while still providing a challenging game experience without being overly difficult. This is a very fine line to walk.

How do you reduce matchmaking time in a game?

To wrap up, a good approach to reduce random matchmaking time is to have a queue for each type that your game supports and put each player attempting to matchmake in all queues matching their request. Then when a queue is full, just start that specific game session and remove the involved players from all of their queues.

What are massively multiplayer online games?

Massively multiplayer online games (MMOs) are video games that include hundreds or thousands of players who interact simultaneously in a persistent virtual world. They utilize the Internet, although they may be played on a computer or game console such as an Xbox or PlayStation.

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